Convert a local co-op world into a dedicated-server world — host character, pals, guild and all.
🔒 Runs entirely in your browser. Your save never leaves your computer.
1Select your world folder
Pick the world folder containing Level.sav and Players/.
Local co-op worlds live in
%LOCALAPPDATA%\Pal\Saved\SaveGames\<steam-id>\<world-id>.
Click to choose the world folder (or drag & drop it here)
World contents
Character
Level
GUID
Player file
⚠ Character editing — levels, stat points, maxed pals… it all works, but
earning these is the game. Editing can permanently take the fun out of your world,
for you and everyone playing on it. Backups are made for you automatically
by downloading — your originals are never touched.
⊕Import players from another world
Merge characters from a different save into this world — character, level, pals,
party, palbox, inventory, equipment and guild membership all come along.
Players already in this world are skipped automatically.
Click to choose the other world's folder
Character
Level
GUID
Pals
After importing, use Download world as-is above (or run the server conversion below)
to get the merged world. Verify everyone's characters and pals in-game within the first
minutes — the server autosaves over anything broken.
2Convert for the dedicated server
The co-op host is stored under a placeholder GUID that dedicated servers don't recognize.
To fix it, the host must join the server once (creating a fresh character) — the new file that
appears in the server's Players/ folder is their real GUID. Enter it below.
Auto-detect: click to select the server's world folder (or just its Players/ folder)
The player file that doesn't match any co-op player is the host's new GUID.
What does the conversion do?
The 4-layer fix used by the community for post-1.0 saves: (0) the host's character file and
world entry move to the new GUID; (1+2) every pal is re-keyed to the zero GUID (the server
purges pals keyed to a non-existent player) and pal ownership fields are retargeted;
(3) guild membership handles are corrected; (4) stale per-slot owner references in
party/palbox containers are cleared. A verification pass re-parses the result before
you can download it. Files are written in the zlib (PlZ) format, which the server accepts.